This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. so after searching the discord and googling you dont look for the JRE folder you look for the home folder which is in the starsector/contents and you just replace the home folder (you should save the old home folder just in case) and then slap the mac jre 8 folder on there (which should be called home) the other link in the post the other guy. g. Raiding 2x at 5 strength means you loose 7x2->14 marines. Also, you can take not or where a base spawns next to your home systems because there are only a limited type of systems, those with very little or no planets that bases will spawn in. zip file called src. Allocate more ram in vmparam. Bit of a backwards way, but a way nonetheless. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. The autosave file is under your user profile folder, e. Starsector From PCGamingWiki, the wiki about fixing PC games This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Depends some blueprints go for. The mod is updated for the current version of Starsector, 0. 1%. And finally, after re-enabling the mod again, everything started and did not crash :PFormerly known as Starsector Mod Manager. local/share)". Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 9. Historian OP. Missions show the mission target location prior being accepted;. 3. json and change the setting "altMouseMoveToMassTransfer" to true. Voting closed r/starsector • Those damn Hegemony Inspections nowadays! r/starsector • I started playing a new Starsector game for about three hours AND THEN I WOKE UP. And remember, running out of fuel is far worse than running out of supplies. You can transverse jump into it at any time before or after the quest is available. 30. ago. log file to Google Drive or similar). 10. (If nothing comes up, we might have to look elsewhere, upload the full starsector. 2. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. 20. Like when you get 3 kills in a row in Titanfall. — The map is big, lacks fog-of-war, and more! for more, read the. 3k. Automated with data. Go to Starsectorstarsector-coredataconfigsettings. riesenarethebest • meatbag • 10 mo. With an alias, spawnstableloc will work as shorthand for the full command. For users it adds ingame mod configs, a mod version checker and a debug panel. v5. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. type in "starsector. You can skill into technology and or industry tree to reduce the costs by 25% on fuel and maintenace too. however you can edit a txt file to turn on actual autosave with some options. Its north east of Hybrasil/north west of Yma. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Tools, guides, and other resources. That is most of the basic stuff you can do in the save file and is a little bit like cheating. The object in question:Having wasted far too long on these [redacted] missions hunting for objects "in the outer reaches", I threw together a simple app that loads a save and plots a visualisation of the contents of its star systems - so you can just see where that damned derelict ship you just burned 30 minutes of your precious life on actually is. The hullmod is available and unlocked from the start. Download the mod and extract it, then drop it into the mods folder in the game files. 13030 [Thread-3] INFO com. The game will be looking for a file named "mod_info. packages list you would have something kind of like. /Fractal Softworks/Starsector/saves/ [your save] In there, the . When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. 6. Been trying to figure out to glean the location of an object from my save, specifically the cyrosleepers. 0e "Space Hero Academia" (fixes 2021-04-21) 1) If an autonomous colony increases in size, you are getting informed each day of it, until you take temporary control of it. Make sure you have the same mods and same versions in both devices. By cycle 212, I deemed it a mathematical certainty that I'd have to pay taxes. 0 1071153 [Thread-13] INFO com. List of moderators. 2+ requires Starsector 0. November 02, 2019, 01:04:50 AM » Hi all. An Ingame UI Solution for Mod Configurations. Finish: Run starsector. Missions that offer to put a 1k bounty on non-core systems always indicate the presence of a pirate or pather base. This is advice from an older gamer (36). Following fields define the number of stuff you will. player - tritachyon. json" in the base folder of each mod i. Request a Fleet -> pay someone to invade for you. – Construction of coronal hypershunts. . (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. It's likely your AI core is trying to prevent you from getting anything from the Alpha Site (or, possibly, being tainted/corrupted/whatever in the same way the journal-writer was). 6. 12. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. V0. json file to improve your game experience. Tactical bombardment. fs. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. New. I know everyone has their own Starsec. 95a (In Development) Patch Notes. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or sleeper etc. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. But that save looked identical to my main save. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. pipai_ • 3 yr. There is more variety in ship and weapon performance in Starsector, I think. This also includes the ability to install multiple mods at once. Open IntelliJ IDEA. packages list you would have something kind of like (starsectorWrapper { dataHome = "$ {homeDirectory}/. This also includes the ability to install multiple mods at once. One thing is, some blueprints are known by default, like venture, kite etc. now its all gone. bat" and enter. Custom star systems now correctly set their system type depending on the number and location of stars. json - Disabled. Just a short video on modifying the vmparams and settings files for Starsector "altMouseMoveToMassTransfer": "playerMaxLevel": "maxShipsInFleet": "maxBattleS. And not to mention you've got to manually write all the dialogue within confines of rules. One is at Askonia, other is started in Penelope's Star. drop that folder into the mods folder in the starsector directory. Download link: Windows. I have no clue where to look since the location was never listed. Or just do bounty missions with doom ships in their fleet. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). While the commands themselves aren't case sensitive, arguments are. Don't sweat it. ship file and a ship_data. . Starsector > Suggestions > Autosave - It really is necessary . hullmods. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. A lot of it will depend on what you are willing to take and the circumstances. Every computer is different. Best. Download Mod. Lybederium • 2 yr. ). I have no clue where to look since the location was never listed. 4476 Posts 61 Topics Last post by SirHartley in Re: Complete Tutorial on. Something to do with texture caching I heard. • 7 days ago. The game keeps one backup, but its only 1 save back. . Colonies were added in version 0. 3, save that savegame again but with 0. save. For your convenience Ill also list down the short term and long term benefits. TV-Y7. 8a. ago. Remove the . edit: should be top left of the window somewhere, above the manage industries button. This will create a text file. Dunno if it's possible. Put it in the old computer. !!!A variant file is a special file that determines the loadout of the ships you see inside the game. 2 save compatible with 0. Can be Opened in the campaign with F2 (Configurable) or from the main menu. next navigate to this location: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredata and find the "config" file and open it with whatever text editor you use and then hit CTRL+F (to open up the "find" menu and input "aiInspectionFrequencyMult" once found, simply change the number to the right of it to 0. •. Exit the console, press ctrl+z. You may even be able to get your data home with the xdg module in home-manager. your best bet is to built a Sensor Array at a stable location, if any, and to spam Sensor Burst every few degrees. k. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. Ok, go to the main starsector folder and open vmparams with notepad , them (depends on what amount of ram you currently have in your machine) edit the -Xms and -Xmx to for example -Xms4096m for 4 g of ram, you coud add more or less but try not to go beyond 10g, Java can go crazy. CampaignGameManager - Saving progress: 1. 9a. 1 comment. 4X game features in Starsector. Additionaly you can discover artifacts, which. 0. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. The game will need 3 files (2 if you want to be technical), the ship graphic (the sprite), the . exe as usual to start the game using 64-bit Java with newly-increased. Just a short video on modifying the vmparams and settings files for Starsector "altMouseMoveToMassTransfer": "playerMaxLevel": "maxShipsInFleet": "maxBattleS. It is formatted in Starsector's somewhat loose JSON schema. open your "campaign. PLEASE START A NEW SAVE TO SEE ALL THE NEW FEATURES OF EACH MAJOR UPDATE. 95. Copy the mod folder to the “mods” folder in the Starsector game directory. After defeating it, the ship can be recovered in a somewhat weaker form for player use. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Tackywheat1 • Shields are for the weak • 4 yr. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. Shoot, rotate 45 degrees, repeat ad infintum. 6. 96a] System Marke. csv while the less commonly edited information is in the . Starsector > saves > open a folder labeled a save for your current playthrough. Honestly it's a problem with how Starsector is set up - you can't save mid-interaction and things like that. Due to the skill system changes, skill points and story points invested into any elite skills will be. Elon Musk and Grimes are trying to figure out where he should be deposed in their custody dispute. Is there any possible way to change a sandbox save file into a challenge or franchise mode save?A guide to fleet composition. I tried fixing it through the internet but nothing I fine works. Then start up a new game with another save and it should let you skip it. Hold the volume up (+) 3. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. Compatibility improvements I intend to make once other mods update for 0. dodpl1 exotic ship enjoyer •. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. the #1 mod for me is 'autosave'. api. . Good for when you have a great system, but absolutely no stable locations. Click on 'Saved'. I can only “1. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. 4. There is a index on the forums that show if certain mods are compatible with the latest game update or not. search for "fleetpoints". Future plans: – Add terraforming support for Unknown Skies planet types. Features. 1, 1. ago. 1a Release. It's nearly impossible to make more than the tiniest of changes without corrupting something. It's essential for making your save file readable and it's what we'll be using for the guide ahead. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Basicaly just googling update starsector to jre8 will find you all the steps and the needed version. Open the saves folder. Bitbucket. I know from forum diving that you can get a second by spending Story Points, of which I have 32. campaign. So I am switching mine to -Xms8192 and -Xmx8192 to see if I can work. g. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. How to i do it ? Character screen (C) bottom right. CampaignGameManager - Loading stage 25 13030 [Thread-3] INFO com. By default, the 64-bit version of the game allocates 1. Download (0. hullmods. chevron_left. Starsector is a single-player sandbox style space role-playing game with strategic elements. Unlike the automated ship construction event that can pop up in research stations (and possibly other. A mature colony typically has around 300K+ income and ~60K upkeep. 1 / 2. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. Good luck if. Starsector is not exactly a game about risk-aversion, especially early. Efficiency overhaul is in last place as the most essential hullmods because it's always nice to have. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula" until you get the name of a system on the starmap. fs. Diralia29 • 2 yr. There will always be a purple gravity well for the Alpha site on the hyperspace map. Two out of 5 planets in the system have decivilized subpopulations, so its. json) and changing the value of maxColonySize. So it really depends on the type of mod and most mod authors will list. I have learned something new. e. Watch your sector twitter alerts in bottom left of UI. 2) Locate the "-Xms512m -Xmx512m" part of the text, and change that to "-Xms1024m -Xmx1024m". This is the one you want to change. The Diktat apologist and semi-willing cult of personality ensign. I get questions all the time across multip. Survey missions require crew, supplies and heavy machinery to do and target planets, but scanning missions just require you to fly up to an object in space, usually a derelict wreck, station or probe and interact with it. The starsector. Download. This guide is an intro to colonization. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. 2D RPG/Trade/Fleet Combat Game. It also includes endgame. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. when you first launch the game, before clicking launch, click the mods button at the bottom of the launcher and check em off. Some do, some don't, it's personal preference. captains and officers), and 3,020 names for stellar objects (i. The goal is to give you lots of meaningful choices in a malleable world. If you click on the “Gates” button you will then be able to see all explored gates, active or otherwise. 95. csv - writing dialogue in the spreadsheet is. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Inactive Gates can be found when exploring the sector. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. Even gas giant sometimes yield resources from ruins (so weird to find a ruin on a gas giant). Have both computers sync from the same Google Drive account. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. You will get two results, total. Phase Lib. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. The file of the save is still there but it's not appearing in. By default, the 64-bit version of the game allocates 1. Dryadzz. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to be bad. I want to feel like the average spacer building my way up to glory. campaign. I believe it's "survey /all" and everything is revealed. level 1 · 9 mo. ago. You should know your system. 11 hours ago · The Thanksgiving game didn’t go the way Detroit Lions fans wanted it to go but Fanatics has a special pick me up just in time for Black Friday. I'll keep the fleet small while peeling pather/pirate fleets. Now go back out and do a CTRL + Z or whatever is the sensor cheat in dev mode. hit Ctrl+F to open up the search function. (Has a good list of mods overall not sure if it is all but it is generally enough in my opinion. ago. json" in Notepad/Wordpad. Dayyyyym, thanks for this. Starsector save games are actually just xml files. This is in addition to other things a ship needs, such as a . TallGiraffe117 • 2 yr. Re: Failed calling method when loading save game. Alternate download links (please try the above first): Windows Mac Linux. I've been trying to run a Paragon, Astral, some Apogee, Furies, and Tempests. AutomatedRepairUnit. 7. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". 0 edit `stelnet. Alright. — Target dodging ability affects projectile weapon range, and beam damage diffracts. json file that you can find in Adjusted Sectordataconfig. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing. steampowered. . You take the role of a space captain seeking fortune and glory however you choose. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. Linux. Editing the save file directly is highly discouraged. . Best. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. So I am switching mine to -Xms8192 and -Xmx8192 to see if I. Thanks, you helped me figure out the setmarketowner command. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. For Windows and Linux, this means selecting the Starsector folder (not the mods folder) On macOS, this means selecting the Starsector. Then you can just hold alt and move your mouse over items to automatically move them. I have searched everywhere with grep -rnw '/etc' -e 'starsector' but. json file to improve your game experience. Github page. A military division that specializes in commerce and carries its duties across the Persean Sector. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Factions will wage war against each other and try to conquer their enemies. 95 STARSECTOR and V1. Starsector version 0. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. The only thing is: Removing the mod midplay, would mean that any makeshift object built anywhere, when salvaged without the presence of this mod, will instantly create a "Stable location" in it's place xD. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Name. Profit. save. 95a is now out! Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. Top posts of June 18,. My working theory is that Omega (whatever it is) is responsible for the Collapse. ago. 3 - 0. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. ago. In general, I favor the Supplies & Fuel-mechanic. I saved right after exiting the 'supposed to be deleted' star system, found its name in the code. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. 95a. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Go to 'Local'. Personally, I prefer notepad++. 0. 51. With the salvage skills, and a fleet of drone tenders you can easily live off the loose salvage far away from the core. After that, it collapses, making it single-use. 164 votes. /starsector. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has. right click your shortcut if you made one and click open file location. Once in the game, you can summon the console with control+backspace and. 4. When you go into the Map tab, turn on the Exploration tab which will bring up the brackets next to all the stars on the map which are empty if the system is unexplored. csv and in addition corresponding entries in the wing data. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. The reason I know this is because I spent all day surveying all of the systems. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. 2D RPG/Trade/Fleet Combat Game.